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	<title>Purestform</title>
	<link>http://www.purest-form.com</link>
	<description>Experiments with Forms &#38; Structures</description>
	<lastBuildDate>Wed, 12 Oct 2011 13:29:24 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Spherical Vertex Noise</title>
		<description><![CDATA[

3D Noise applied to sphere vertices across time (elapsed iterations) rendered with Fluxus Shader.


Demo Video: Spherical Vertex Noise

]]></description>
		<link>http://www.purest-form.com/spherical-vertex-noise/</link>
			</item>
	<item>
		<title>Sphere Distortion</title>
		<description><![CDATA[
Sphere Distortion / Vertex Displacement experiment with simple attraction / repulsion system. Made with processing and toxiclibs.
]]></description>
		<link>http://www.purest-form.com/sphere-distortion/</link>
			</item>
	<item>
		<title>Form Finding Particle Field</title>
		<description><![CDATA[

Form finding particle field may generate a variety of forms through simple behavioural interactions. The interactions are dependant on variables such as displacement, proximity and density.



Technical Video: 2D Cluster Identification
Technical Video: 3D Cluster Identification
Demo Video: Depth of Field Blur + Bloom GLSL
Demo Video: Depth of Field Bloom GLSL
Visit Flickr set
Made with processing and OpenGL

]]></description>
		<link>http://www.purest-form.com/particle-field/</link>
			</item>
	<item>
		<title>Rigid Fragmentation</title>
		<description><![CDATA[

Fragmentation, after all, is part-and-parcel with synthesis, just as cells must split so that a living being can grow,the fracturing of form coincides with its genesis.
]]></description>
		<link>http://www.purest-form.com/rigid-fragmentation/</link>
			</item>
	<item>
		<title>Influence of Sound</title>
		<description><![CDATA[

Experiment with audio FFT input, perlin noise and OpenGL Lighting. Above outcomes are result of preset perlin noise levels with variable audio FFT inputs from microphone.
]]></description>
		<link>http://www.purest-form.com/influence-of-sound/</link>
			</item>
	<item>
		<title>Sunburst Generator Prototype</title>
		<description><![CDATA[

Sunburst Generator, shown here is an early prototype. This project is an on going exploration.
]]></description>
		<link>http://www.purest-form.com/sunburst-generator-prototype/</link>
			</item>
	<item>
		<title>Polygonal Branching Simulation</title>
		<description><![CDATA[
Based on a simple propagation behavior. This exercise simulates growth patterns via the application of branching systems described by Robert Hodgin @ flight404. The process attempts to mimic supersaturation whereby objects gain mass in relation to its size. Successive generations are diminished duplicates of their parents with variable attributes such as size and shape. Their [...]]]></description>
		<link>http://www.purest-form.com/polygonal-branching-simulation/</link>
			</item>
	<item>
		<title>Infinite Depth of Consciousness</title>
		<description><![CDATA[
The Infinite Depth of Consciousness  is a dynamic and multidimensional representation of thoughts and virtual consciousness on the internet. Utilising the Twitter API, real-time data of tweets are collected from around the world.
The visualisation gives form to conversations and collective thoughts on Twitter by means of point &#38; click interaction with user generated content [...]]]></description>
		<link>http://www.purest-form.com/infinite-depth-of-conciousness/</link>
			</item>
	<item>
		<title>Sum of Three Parts</title>
		<description><![CDATA[
The Sum of Three Parts is a computational approach to represent music. This project examines graphic notation and explores the possibility of expressing musical patterns and sequences as physical data sculptures.
Forms are derived from 2 dimensional graphic notations reflecting arrangements, intervals and pitch in 3 dimensional polygonal structures.
]]></description>
		<link>http://www.purest-form.com/sum-of-three-parts/</link>
			</item>
	<item>
		<title>Flux, Floating Canopy</title>
		<description><![CDATA[

Flux is envisioned as a floating canopy created by applying swarm robotics to architecture.
Inspired by nature, this experiment aims to convey a soothing experience to its visitors providing a relaxing, meditative space to commune.
Rather then to express the literal image of technology, the goal is to create technological ambience.

Watch video on Vimeo
Launch Java Applet

]]></description>
		<link>http://www.purest-form.com/flux-floating-canopy/</link>
			</item>
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