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	<title>Purestform &#187; Reactive</title>
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	<link>http://www.purest-form.com</link>
	<description>Experiments with Forms &#38; Structures</description>
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		<title>Sphere Distortion</title>
		<link>http://www.purest-form.com/sphere-distortion/</link>
		<comments>http://www.purest-form.com/sphere-distortion/#comments</comments>
		<pubDate>Mon, 20 Jun 2011 03:25:08 +0000</pubDate>
		<dc:creator>Alvin.C</dc:creator>
				<category><![CDATA[Reactive]]></category>

		<guid isPermaLink="false">http://www.purest-form.com/?p=293</guid>
		<description><![CDATA[
Sphere Distortion / Vertex Displacement experiment with simple attraction / repulsion system. Made with processing and toxiclibs.
]]></description>
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<p>Sphere Distortion / Vertex Displacement experiment with simple attraction / repulsion system. Made with processing and toxiclibs.</p>
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		<title>Influence of Sound</title>
		<link>http://www.purest-form.com/influence-of-sound/</link>
		<comments>http://www.purest-form.com/influence-of-sound/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 05:16:20 +0000</pubDate>
		<dc:creator>Alvin.C</dc:creator>
				<category><![CDATA[Computational]]></category>
		<category><![CDATA[Reactive]]></category>

		<guid isPermaLink="false">http://www.purest-form.com/?p=186</guid>
		<description><![CDATA[

Experiment with audio FFT input, perlin noise and OpenGL Lighting. Above outcomes are result of preset perlin noise levels with variable audio FFT inputs from microphone.
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			<content:encoded><![CDATA[<p><img class="alignnone" src="http://farm3.static.flickr.com/2542/3780613226_32fa6fec27_o.jpg" width="710" height="525" alt="Influence of Sound" /><img class="alignnone" src="http://farm3.static.flickr.com/2445/3774212241_da44c18af5_o.jpg" alt="Influence of Sound" width="710" height="525" /><img class="alignnone" src="http://farm4.static.flickr.com/3331/3613377384_f2d59307fd_o.jpg" alt="Influence of Sound" width="710" height="525" /><img class="alignnone" src="http://farm3.static.flickr.com/2676/3774999944_c311545d4d_o.jpg" alt="Influence of Sound" width="710" height="525" /></p>
<p>
Experiment with audio FFT input, perlin noise and OpenGL Lighting. Above outcomes are result of preset perlin noise levels with variable audio FFT inputs from microphone.</p>
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		<title>Infinite Depth of Consciousness</title>
		<link>http://www.purest-form.com/infinite-depth-of-conciousness/</link>
		<comments>http://www.purest-form.com/infinite-depth-of-conciousness/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 20:47:35 +0000</pubDate>
		<dc:creator>Alvin.C</dc:creator>
				<category><![CDATA[Reactive]]></category>

		<guid isPermaLink="false">http://www.purest-form.com/index/?p=1</guid>
		<description><![CDATA[
The Infinite Depth of Consciousness  is a dynamic and multidimensional representation of thoughts and virtual consciousness on the internet. Utilising the Twitter API, real-time data of tweets are collected from around the world.
The visualisation gives form to conversations and collective thoughts on Twitter by means of point &#38; click interaction with user generated content [...]]]></description>
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<p>The Infinite Depth of Consciousness  is a dynamic and multidimensional representation of thoughts and virtual consciousness on the internet. Utilising the Twitter API, real-time data of tweets are collected from around the world.</p>
<p>The visualisation gives form to conversations and collective thoughts on Twitter by means of point &amp; click interaction with user generated content allowing for navigation through intimate details of thought and at the same time observe a larger social trend.</p>
<p>This experiment breaks away from more established visualisation genres by not just offering a visual pattern but also the opportunity to select and interact with the data.</p>
<ul>
<li><a href="http://vimeo.com/5765677" target="_blank">Watch video in HD</a></li>
<li><a href="http://processing.org" target="_blank">Made with processing</a> and OpenGL</li>
</ul>
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		<title>Flux, Floating Canopy</title>
		<link>http://www.purest-form.com/flux-floating-canopy/</link>
		<comments>http://www.purest-form.com/flux-floating-canopy/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 04:01:21 +0000</pubDate>
		<dc:creator>Alvin.C</dc:creator>
				<category><![CDATA[Reactive]]></category>

		<guid isPermaLink="false">http://www.purest-form.com/?p=66</guid>
		<description><![CDATA[

Flux is envisioned as a floating canopy created by applying swarm robotics to architecture.
Inspired by nature, this experiment aims to convey a soothing experience to its visitors providing a relaxing, meditative space to commune.
Rather then to express the literal image of technology, the goal is to create technological ambience.

Watch video on Vimeo
Launch Java Applet

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<p>
Flux is envisioned as a floating canopy created by applying swarm robotics to architecture.<br />
Inspired by nature, this experiment aims to convey a soothing experience to its visitors providing a relaxing, meditative space to commune.<br />
Rather then to express the literal image of technology, the goal is to create technological ambience.</p>
<ul>
<li><a href="http://vimeo.com/2277670" target="_blank">Watch video on Vimeo</a></li>
<li><a title="Flux Floating Canopy" href="http://www.purest-form.com/index/wp-content/uploads/flux/" target="_blank">Launch Java Applet</a></li>
</ul>
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