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	<title>Purestform &#187; Computational</title>
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	<link>http://www.purest-form.com</link>
	<description>Experiments with Forms &#38; Structures</description>
	<lastBuildDate>Wed, 12 Oct 2011 13:29:24 +0000</lastBuildDate>
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		<title>Spherical Vertex Noise</title>
		<link>http://www.purest-form.com/spherical-vertex-noise/</link>
		<comments>http://www.purest-form.com/spherical-vertex-noise/#comments</comments>
		<pubDate>Thu, 28 Jul 2011 04:00:29 +0000</pubDate>
		<dc:creator>Alvin.C</dc:creator>
				<category><![CDATA[Computational]]></category>

		<guid isPermaLink="false">http://www.purest-form.com/?p=299</guid>
		<description><![CDATA[

3D Noise applied to sphere vertices across time (elapsed iterations) rendered with Fluxus Shader.


Demo Video: Spherical Vertex Noise

]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://farm7.static.flickr.com/6131/5919478072_ba0093c0a9_b.jpg" width="1024" height="576" alt="Spherical Vertex Noise" /><img class="alignnone" src="http://farm7.static.flickr.com/6020/5918919511_971e052fdb_b.jpg" width="1024" height="576" alt="Spherical Vertex Noise" /><img class="alignnone" src="http://farm7.static.flickr.com/6135/5919478542_c603a72ca4_b.jpg" width="1024" height="576" alt="Spherical Vertex Noise" /></p>
<p>
3D Noise applied to sphere vertices across time (elapsed iterations) rendered with Fluxus Shader.
</p>
<ul>
<li><a href="http://vimeo.com/26153147" target="_blank">Demo Video: Spherical Vertex Noise</a></li>
</ul>
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		<item>
		<title>Form Finding Particle Field</title>
		<link>http://www.purest-form.com/particle-field/</link>
		<comments>http://www.purest-form.com/particle-field/#comments</comments>
		<pubDate>Fri, 20 May 2011 03:49:08 +0000</pubDate>
		<dc:creator>Alvin.C</dc:creator>
				<category><![CDATA[Computational]]></category>

		<guid isPermaLink="false">http://www.purest-form.com/?p=5</guid>
		<description><![CDATA[

Form finding particle field may generate a variety of forms through simple behavioural interactions. The interactions are dependant on variables such as displacement, proximity and density.



Technical Video: 2D Cluster Identification
Technical Video: 3D Cluster Identification
Demo Video: Depth of Field Blur + Bloom GLSL
Demo Video: Depth of Field Bloom GLSL
Visit Flickr set
Made with processing and OpenGL

]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://farm6.static.flickr.com/5062/5740705162_9447980516_b.jpg" width="1024" height="640" alt="Form Finding Particle Field" /><img class="alignnone" src="http://farm3.static.flickr.com/2161/5740705500_b18314fcb0_b.jpg" width="1024" height="640" alt="Form Finding Particle Field" /><img class="alignnone" src="http://farm6.static.flickr.com/5221/5740154127_ef2e771c72_b.jpg" width="1024" height="640" alt="Form Finding Particle Field" /></p>
<p>
Form finding particle field may generate a variety of forms through simple behavioural interactions. The interactions are dependant on variables such as displacement, proximity and density.
</p>
<p><span id="more-5"></span></p>
<ul>
<li><a href="http://vimeo.com/24623028" target="_blank">Technical Video: 2D Cluster Identification</a></li>
<li><a href="http://vimeo.com/24261182" target="_blank">Technical Video: 3D Cluster Identification</a></li>
<li><a href="http://vimeo.com/24212747" target="_blank">Demo Video: Depth of Field</a> Blur + Bloom GLSL</li>
<li><a href="http://vimeo.com/24001438" target="_blank">Demo Video: Depth of Field</a> Bloom GLSL</li>
<li><a href="http://www.flickr.com/photos/alvincyh/sets/72157626765514648/" target="_blank">Visit Flickr set</a></li>
<li><a href="http://processing.org" target="_blank">Made with processing</a> and OpenGL</li>
</ul>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Rigid Fragmentation</title>
		<link>http://www.purest-form.com/rigid-fragmentation/</link>
		<comments>http://www.purest-form.com/rigid-fragmentation/#comments</comments>
		<pubDate>Mon, 22 Feb 2010 16:07:26 +0000</pubDate>
		<dc:creator>Alvin.C</dc:creator>
				<category><![CDATA[Computational]]></category>

		<guid isPermaLink="false">http://www.purest-form.com/?p=204</guid>
		<description><![CDATA[

Fragmentation, after all, is part-and-parcel with synthesis, just as cells must split so that a living being can grow,the fracturing of form coincides with its genesis.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://farm5.static.flickr.com/4123/4864969683_ab1646e865_b.jpg" width="1024" height="683" alt="Rigid Fragmentation" /><img class="alignnone" src="http://farm5.static.flickr.com/4097/4865559204_ee164e8df8_b.jpg" alt="Rigid Fragmentation" width="1024" height="683" /><img class="alignnone" src="http://farm5.static.flickr.com/4094/4865544326_2756e8958b_b.jpg" alt="Rigid Fragmentation" width="1024" height="683" /><img class="alignnone" src="http://farm5.static.flickr.com/4098/4864982197_a5546d952d_b.jpg" width="1024" height="683" alt="Rigid Fragmentation" /><img class="alignnone" src="http://farm5.static.flickr.com/4074/4864913563_39ddd2bc50_b.jpg" alt="Rigid Fragmentation" width="1024" height="683" /><img class="alignnone" src="http://farm5.static.flickr.com/4138/4865536292_0527d0b60c_b.jpg" alt="Rigid Fragmentation" width="1024" height="683" /><img class="alignnone" src="http://farm5.static.flickr.com/4076/4865519798_01300b08ac_b.jpg" alt="Rigid Fragmentation" width="1024" height="683" /></p>
<p>
Fragmentation, after all, is part-and-parcel with synthesis, just as cells must split so that a living being can grow,the fracturing of form coincides with its genesis.</p>
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		<item>
		<title>Influence of Sound</title>
		<link>http://www.purest-form.com/influence-of-sound/</link>
		<comments>http://www.purest-form.com/influence-of-sound/#comments</comments>
		<pubDate>Wed, 10 Feb 2010 05:16:20 +0000</pubDate>
		<dc:creator>Alvin.C</dc:creator>
				<category><![CDATA[Computational]]></category>
		<category><![CDATA[Reactive]]></category>

		<guid isPermaLink="false">http://www.purest-form.com/?p=186</guid>
		<description><![CDATA[

Experiment with audio FFT input, perlin noise and OpenGL Lighting. Above outcomes are result of preset perlin noise levels with variable audio FFT inputs from microphone.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://farm3.static.flickr.com/2542/3780613226_32fa6fec27_o.jpg" width="710" height="525" alt="Influence of Sound" /><img class="alignnone" src="http://farm3.static.flickr.com/2445/3774212241_da44c18af5_o.jpg" alt="Influence of Sound" width="710" height="525" /><img class="alignnone" src="http://farm4.static.flickr.com/3331/3613377384_f2d59307fd_o.jpg" alt="Influence of Sound" width="710" height="525" /><img class="alignnone" src="http://farm3.static.flickr.com/2676/3774999944_c311545d4d_o.jpg" alt="Influence of Sound" width="710" height="525" /></p>
<p>
Experiment with audio FFT input, perlin noise and OpenGL Lighting. Above outcomes are result of preset perlin noise levels with variable audio FFT inputs from microphone.</p>
]]></content:encoded>
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		<item>
		<title>Sunburst Generator Prototype</title>
		<link>http://www.purest-form.com/sunburst-generator-prototype/</link>
		<comments>http://www.purest-form.com/sunburst-generator-prototype/#comments</comments>
		<pubDate>Wed, 27 Jan 2010 14:01:38 +0000</pubDate>
		<dc:creator>Alvin.C</dc:creator>
				<category><![CDATA[Computational]]></category>

		<guid isPermaLink="false">http://www.purest-form.com/?p=264</guid>
		<description><![CDATA[

Sunburst Generator, shown here is an early prototype. This project is an on going exploration.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://farm6.static.flickr.com/5310/5661450628_748c3fa868_b.jpg" width="1024" height="768" alt="Sunburst Generator" /><img class="alignnone" src="http://farm6.static.flickr.com/5264/5661403910_ff6a84fd92_b.jpg" width="1024" height="473" alt="Sunburst Generator" /></p>
<p>
Sunburst Generator, shown here is an early prototype. This project is an on going exploration.</p>
]]></content:encoded>
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		<item>
		<title>Polygonal Branching Simulation</title>
		<link>http://www.purest-form.com/polygonal-branching-simulation/</link>
		<comments>http://www.purest-form.com/polygonal-branching-simulation/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 04:16:57 +0000</pubDate>
		<dc:creator>Alvin.C</dc:creator>
				<category><![CDATA[Computational]]></category>

		<guid isPermaLink="false">http://www.purest-form.com/?p=75</guid>
		<description><![CDATA[
Based on a simple propagation behavior. This exercise simulates growth patterns via the application of branching systems described by Robert Hodgin @ flight404. The process attempts to mimic supersaturation whereby objects gain mass in relation to its size. Successive generations are diminished duplicates of their parents with variable attributes such as size and shape. Their [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://farm3.static.flickr.com/2644/3953380641_4961de7c64_o.jpg" alt="" width="800" height="600" /><img class="alignnone" src="http://farm4.static.flickr.com/3474/3953313189_5aa9f282d6_o.jpg" alt="" width="800" height="600" /><img class="alignnone" src="http://farm4.static.flickr.com/3488/3954091540_7b7ea692b8_o.jpg" alt="" width="800" height="600" /><img class="alignnone" src="http://farm4.static.flickr.com/3500/3970937164_8681c63757_o.jpg" alt="" width="800" height="468" /><img class="alignnone" src="http://farm4.static.flickr.com/3441/3970937268_eec3098ff6_o.jpg" alt="" width="800" height="468" /><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="600" height="338" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=6776650&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="600" height="338" src="http://vimeo.com/moogaloop.swf?clip_id=6776650&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Based on a simple propagation behavior. This exercise simulates growth patterns via the application of branching systems described by <a href="http://www.flight404.com/blog/?p=296" target="_blank">Robert Hodgin @ flight404</a>. The process attempts to mimic supersaturation whereby objects gain mass in relation to its size. Successive generations are diminished duplicates of their parents with variable attributes such as size and shape. Their positions are determined by random branch paths and do not display any uniformity.</p>
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		<item>
		<title>Sum of Three Parts</title>
		<link>http://www.purest-form.com/sum-of-three-parts/</link>
		<comments>http://www.purest-form.com/sum-of-three-parts/#comments</comments>
		<pubDate>Fri, 31 Jul 2009 13:10:44 +0000</pubDate>
		<dc:creator>Alvin.C</dc:creator>
				<category><![CDATA[Computational]]></category>

		<guid isPermaLink="false">http://www.purest-form.com/?p=22</guid>
		<description><![CDATA[
The Sum of Three Parts is a computational approach to represent music. This project examines graphic notation and explores the possibility of expressing musical patterns and sequences as physical data sculptures.
Forms are derived from 2 dimensional graphic notations reflecting arrangements, intervals and pitch in 3 dimensional polygonal structures.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" src="http://farm3.static.flickr.com/2432/3573829654_d081979297_o.jpg" alt="" width="710" height="532" /><img class="alignnone" src="http://farm4.static.flickr.com/3314/3573785618_92ea02fe78_o.jpg" alt="" width="710" height="532" /><img class="alignnone" src="http://farm4.static.flickr.com/3342/3572979505_dc27a293db_o.jpg" alt="" width="710" height="532" /><img class="alignnone" src="http://farm4.static.flickr.com/3364/3573784734_f1e3c15e84_o.jpg" alt="" width="710" height="532" /><img class="alignnone" src="http://farm4.static.flickr.com/3660/3573197015_fe0c87935c_o.jpg" alt="" width="710" height="532" /><img class="alignnone" src="http://farm3.static.flickr.com/2483/3615032175_6de8be7792_o.jpg" alt="" /><img class="alignnone" src="http://farm4.static.flickr.com/3327/3615032185_b03985031c_o.jpg" alt="" /><img class="alignnone" src="http://farm4.static.flickr.com/3617/3615032183_4c447b2b78_o.jpg" alt="" /></p>
<p>The Sum of Three Parts is a computational approach to represent music. This project examines graphic notation and explores the possibility of expressing musical patterns and sequences as physical data sculptures.</p>
<p>Forms are derived from 2 dimensional graphic notations reflecting arrangements, intervals and pitch in 3 dimensional polygonal structures.</p>
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