3D Noise applied to sphere vertices across time (elapsed iterations) rendered with Fluxus Shader.
Experiments with Forms & Structures
3D Noise applied to sphere vertices across time (elapsed iterations) rendered with Fluxus Shader.
Form finding particle field may generate a variety of forms through simple behavioural interactions. The interactions are dependant on variables such as displacement, proximity and density.
Fragmentation, after all, is part-and-parcel with synthesis, just as cells must split so that a living being can grow,the fracturing of form coincides with its genesis.
Experiment with audio FFT input, perlin noise and OpenGL Lighting. Above outcomes are result of preset perlin noise levels with variable audio FFT inputs from microphone.
Sunburst Generator, shown here is an early prototype. This project is an on going exploration.
Based on a simple propagation behavior. This exercise simulates growth patterns via the application of branching systems described by Robert Hodgin @ flight404. The process attempts to mimic supersaturation whereby objects gain mass in relation to its size. Successive generations are diminished duplicates of their parents with variable attributes such as size and shape. Their positions are determined by random branch paths and do not display any uniformity.
The Sum of Three Parts is a computational approach to represent music. This project examines graphic notation and explores the possibility of expressing musical patterns and sequences as physical data sculptures.
Forms are derived from 2 dimensional graphic notations reflecting arrangements, intervals and pitch in 3 dimensional polygonal structures.